Head Waiter can talk his way out of anything — since he’s already been decapitated. A character best placed where guests are forced to slow down, because he tends to hold an audience.
Even as he decays, it’s clear this Psycho still needs to be restrained. His anger at being tied up causes him to thrash from side to side with his entire upper body while his head lunges forward and backward.
He bends frantically at the waist front to back while his head whips from side to side, moaning and groaning throughout. Effective anywhere overhead space can be used to extend the scare zone vertically.
The top half of Dracula’s coffin opens and he rises to greet your guests. Timing can be set to a program sequence or triggered by a motion sensor. A fog machine in the coffin base adds atmosphere.
His erratically kicking legs, swinging arm and screaming for help make it impossible to take your eyes off of this character. Hangs from mounting bracket in left hand.
Based on the success of Mad Zombie, this creation brings the same body motion from side to side and head whipping forwards and backwards — but he’s been stuck in a swamp, and his grunts and groans make his displeasure unmistakable.
The Mad Zombie lunges from side to side, while his head whips forward and backwards, all the while screaming in anger over his demise.
A board-mounted animatronic designed to attach directly to a window frame, with components protected for outdoor use.
Rising from his grave whether he’s ready or not. His upper body emerges and then descends back into the earth in a continuous cycle of reluctant resurrection.
This character appears to be crawling out of the ground, and whatever got into him has made him aggressive. He screams loudly at unsuspecting guests. Sound system and fog machine both included — the fog adds a ground-level atmosphere that makes the crawling motion read as uncomfortably real.
She not only offers a body motion from side to side, and the head whipping forwards and backwards, but also gets so emotionally upset, she begins to spew a noxious gas from her mouth, ears, and nose, while screaming loudly.
Never ask the Head Witch what’s for dinner. It could be you. Her left arm raises and lowers the heads in and out of the cauldron, and her wrist bends inward to allow seasoning from another character.