Head Waiter can talk his way out of anything — since he’s already been decapitated. A character best placed where guests are forced to slow down, because he tends to hold an audience.
He is dressed to kill — and has clearly been at it long enough to know exactly how to make guests uncomfortable while they wait.
A character whose effect comes from anatomy that isn’t working the way it should. Multiple motion axes create movement combinations that don’t resolve the way guests expect — unsettling in the specific way that wrongness always is.
Designed to stand on a balcony, platform, or other elevation so he appears to be safely out of reach — until he violently wrenches a railing from its foundation, loses his balance, and suddenly he’s coming down.
The fact that he’s wearing a mask to avoid possible infection is the only good thing about this guy. Would you really let him into your mouth — or into your house, for that matter?
He starts out bad — but boy does he get worse. The unique two-faced mutation effect of this character allows a Jekyll and Hyde or zombie transformation to happen right in front of your guests’ eyes.
Grabber is an arm assembly designed to mount to a ceiling or wall. Its compact size makes it easy to conceal in a limited space. This creature reaches for anything it can grab, using our multi-axis design for extended range of motion.
This vicious mongrel raises ‘ankle biter’ to a whole new level. Hidden behind a panel at floor level, he lunges out at guests as they walk by. His relentless barking and constantly biting jaw reinforce the fact that there truly is no good in this dog.
This Legend has been playing a starring role in nightmares for nearly 200 years. His seated position makes him perfect to mount on a horse, rooftop, or other forbidding location.
The most asked question at AllScare is: why Santa? The BodyFrame System was designed not just to let you swap one Halloween monster for another, but to let you change characters from one season to the next entirely. Santa is the proof of concept.
Even as he decays, it’s clear this Psycho still needs to be restrained. His anger at being tied up causes him to thrash from side to side with his entire upper body while his head lunges forward and backward.
A board-mounted animatronic designed to attach directly to a window frame, with components protected for outdoor use.
Never ask the Head Witch what’s for dinner. It could be you. Her left arm raises and lowers the heads in and out of the cauldron, and her wrist bends inward to allow seasoning from another character.
The evil hag peers into her crystal ball and proceeds to tell you your future — dim as it may be. Motions include both elbows, head up and down with multiple positions, head left and right with multiple positions, and a talking mouth that follows her words of wisdom.
Built for overhead installation where guests aren’t looking. The unexpected angle — and the fact that zombies aren’t supposed to be up there — does most of the work.
Designed to startle in a way no actor can. Compact enough for tight overhead spaces, with two mounting options: ceiling-mounted for a downward lunge at guests, or wall-mounted to swing up and over.
One of the classic visions of Halloween — with a twist. While one witch seasons the cauldron and a second oversees the process, the third reveals a surprise fourth character by lifting a head — still talking — from the pot.
Built on the AllScare BodyFrame System using the best available mask, wings, and hands in the industry. A striking overhead or elevated presence for gothic and vampire-themed environments.
What’s more natural than an ape swinging hand-over-hand across a cable? As you watch him, you’re genuinely not sure if he’s having a great time or worried about the fall. His head moves up and down as he peers at the people staring up at him.
He appears to be having a good time up there — which makes it worse. The Cable Cadaver moves hand-over-hand along a twisted cable, his bony frame lurching with each grip and release across unlimited travel distance.
Creepy Composer can be easily programmed to follow the pace of any song. His adjustable arms have movement at both the elbows and shoulders, and his multi-positioning head and waist movements will follow the pace of all types of music.
Rising from his grave whether he’s ready or not. His upper body emerges and then descends back into the earth in a continuous cycle of reluctant resurrection.
Hangs from a rope you attach to a tree or elevation. He knows the end is near, but just won’t die. His violent struggling creates constant motion that reads as desperate and real.
One zombie trying to eat another — what could be more chaotic? The upper zombie attempts to devour the lower one while both sets of legs are kicking. Zombie arms can be added to either character.
Two for the price of one — and twice the chaos. One zombie attempting to consume another, with both sets of legs kicking and multiple motion axes operating simultaneously.
This character appears to be crawling out of the ground, and whatever got into him has made him aggressive. He screams loudly at unsuspecting guests. Sound system and fog machine both included — the fog adds a ground-level atmosphere that makes the crawling motion read as uncomfortably real.
Based on the success of Mad Zombie, this creation brings the same body motion from side to side and head whipping forwards and backwards — but he’s been stuck in a swamp, and his grunts and groans make his displeasure unmistakable.
Same predicament as Sparky, worse outcome. Shorty moves hand-over-hand across the cable just like his friend — except his legs have long since melted off from the high voltage. He continues anyway.
Something has gone terribly wrong for Santa. He slipped and is now holding on for dear life — hand over hand across a string of electrified Christmas lights — working his way toward one end or the other to get down.
It takes a certain kind of woman to manage a large green Monster — and Bride of Frankenstein is just that kind of gal. She reprimands Frank on all his failures and limitations, but in the end, who else could possibly tolerate her?
As the old saying goes, sometimes it’s better to leave it to an expert. This guy clearly isn’t one. There’s a short in the electrical system and he’ll soon be eligible for Workers’ Comp.
Where does this nut think he’s going? Dr. Shock tries desperately to get Runaway Patient to come down for his therapy appointment. The results are electrifying. Realistic movements in each character complete the illusion. An optional output activates flashing lights that coordinate with the soundtrack to simulate electrical shocks. Sound system included. A two-character scene that gives guests two things to look at — and neither of them are comforting.
Witness the madness as this poor soul thrashes about, desperately trying to escape from her straight jacket. Perched on a ledge or balcony above the crowd, her struggling draws guests in — until she unexpectedly falls forward toward them. The combination of head and waist motions, free-swinging arms, and pneumatically-controlled falling creates a scare that no actor can replicate. Ideal for upper-level installations where the fall itself becomes the moment.
One of AllScare’s most popular multi-character scenes. The calamitous results of Dr. Frank’s experiments catch guests completely off-guard. The good doctor and the bride each have moving heads, mouths, and arms allowing for great banter, and the monster features an array of movements that have to be seen to be believed. A fully realized interlude environment that rewards anyone who stops to watch. Call to discuss customization for your haunt.
She’s been at that cauldron for a while now, and she’s not in a mood to be interrupted. This old hag happens to be the most authentic animatronic witch on the market today — and AllScare has given her one of their most elaborate body frame systems to prove it.
The top half of Dracula’s coffin opens and he rises to greet your guests. Timing can be set to a program sequence or triggered by a motion sensor. A fog machine in the coffin base adds atmosphere.